Comparison of Expansions

Posted: August 1, 2015 in General

It’s been ages. You are all probably married with 4 kids, driving a mini-van and living in some rich house on the coast since the last time I wrote anything here. But I’m going to try to blog more often, and by more often, I mean when I have the time. I can’t commit to a blog schedule just yet, but we will see what happens in the future.

But, without further ado, I am going to put this disclaimer out there. Everything you are about to read are my own thoughts/ideas and by no means represents those things I am associated with (FrozeNerdz, Knights of Ebon, etc.).

So below you will find a image that is a “comparison” of the previous World of Warcraft expansions. I did not make this image, or do I know where it game from, even though I did some searching. But yeah, that’s the comparison of the expansions so far.

But when I look at this image, I see that it seems to be missing more vital information that doesn’t seem to be considered. A lot of people are using this above image to explain why World of Warcraft: Warlords of Draenor costs 10$ more than previous expansions ($49.99). So in this blog, I’m just going to throw out some ideas about what people aren’t remembering, or considering when they complain about paying 10$ more for an expansion.

Warlords included a Free Boosted level 90 character with the basic edition. This feature normally costs $60. So, you saved $50 on a service that does cost Blizzard money to preform. So you saved the price of a previous expansion. Sure it cost 10$ more, but a lot of times we pay additional money for bundles because we are going to save a large amount in return.

So now, I want to break down the above graphic, starting with Burning Crusade:

One Battleground (Eye of the Storm)
Two races (Draenei, Blood Elves)
Three Capital Cities (Exodar, Silvermoon City, Shatrath)
Flying Mounts
One Profession (Jewelcrafting)
Two World Bosses (Kazzak, Doomwalker)
16 New Dungeons: (Hellfire Ramparts, The Blood Furnace, Shattered Halls, Slave Pens, Underbog, Steamvault, Mana-Tombs, Auchenai Crypts, Sethekk Halls, Shadow Labyrinth, Mechanar, Botanica, Arcatraz, Escape from Durnholde Keep, Black Morass, Magisters Terrace)
10 of which were for leveing: (Hellfire Ramparts, The Blood Furnace, Slave Pens, Underbog, Mana-Tombs, Auchenai Crypts, Sethekk Halls, Mechanar, Escape from Durnholde Keep, Black Morass).
Nine New Raid Zones: Karazhan (12), Gruul’s Lair (2), Magtheridon’s Lair (1), Serpentshrine Cavern (6), Tempest Keep (4), Battle for Mount Hyjal (5), Black Temple (9), Zul’Aman (6), Sunwell (6)

Things they forgot:
Four New Player Models
52 Total New Bosses
3 Arenas (Ring of Trials, Circle of Blood, Ruins of Lordaeron)
Guild Banks
Daily Quests
12 New Zones: Outland (7) + Azuremist Isle (2) + Eversong Woods (2) + Isle of Quel’danas (1)
10 Levels
Length of Expansion: 21.9 Months (Short of two years).

Common Complaints: Attunements are too hard, Arena class balance – only some specs viable, Pre-raid gearsets (clown suits), Faction grinds for required enchants, Sunwell too hard for most players (pre-3.x patch), Long delays between individual raid releases, Quel’danas ‘Welfare Epics’, PVP balance.

Wrath of the Lich King:

Two Battlegrounds (Strand of the Ancients, Isle of Conquest)
One New Class (Death Knight)
One Capital Cities1 (Dalaran)
One Profession (Inscription)
16 New Dungeons: (Utgarde Keep, Utgarde Pinnacle, Azjol-Nerub, Ahn’kahet,The Nexus, Drak’Tharon Keep, The Oculus, Violet Hold, Gundrak, Old Stratholme, Halls of Stone, Halls of Lightning, Trial of the Champion, Forge of Souls, Pit of Saron, Halls of Reflection)
10 of which were for leveing: Utgarde Keep, Azjol-Nerub, Ahn’kahet, The Nexus, Violet Hold, Drak’Tharon Keep, Gundrak, Old Stratholme, Halls of Stone, Halls of Lightning
9 New Raid Zones: Naxxramas (15), Onyxias Lair (1), Obsidian Sanctum (1), The Eye of Eternity (1), Vault of Archavon (4), Ulduar (14), Trial of the Crusader (5), Icecrown Citadel (12), Ruby Sanctum (1)

Things they forgot:
Four New Player Models
54 Total New Bosses
2 Arenas (Ring of Valor, Dalaran Arena)
10 New Zones: Northrend (9) + Ebon Hold/DK Start zone (1)
10 Levels
Length of Expansion: 24.8 Months (Just over two years).

Other: Achievements, Improved Dungeon Finder, Barbershop, Dual Talent Specs, Race & Faction Changes, Integration, Hard Modes – Normal/Heroic Raid Difficulty selection, Vehicles, Phasing, “Learnable” Mounts (previously items), Druid form revamp.

Common Complaints: Naxxramas is rehashed content, initial raid content lacking, Very long wait without new content, Trial of Crusader and Ruby Sanctum raids seen as time filler, Heroics too easy, Wintergrasp (lag, faction imbalance, can’t get Vault on some realms/factions), Class balance: DKs initially OPPVP balance.

Alright, since Cataclysm nor Mists of Panadria didn’t offer more than Burning Crusade, or Wrath of the Lich King based on the stats, I’m going to save you the repeat of information. Now onto Warlords of Draenor.

The image above shows that we only received 8 new dungeons, 3 new raids, Ashran, Twitter integration, selfie camera, and garrisons in Warlords. But there was actually a lot more (Even if you don’t agree with them, or didn’t enjoy them, they were still there).

Flexible Raids v2, Mythic Raiding
LFG Tool v3 — Upgraded.
Item Autoscaling v2 (Timewalking, PVP Gear Autoscale)
New Character Models — All revamped besides Goblin/Worgen.
Follower / Fleet missions
Collections Interface (Toy box, Mounts, Heirlooms)
Weekend Events
Ability Squish, Stat Squish
Mercenary Mode
Darkmoon Races

Warlords had:
10 Zones: Draenor (7) + Ashran (3)
2 Capital Cities: Stormshield, Warspear  (Small). (1 More than Wrath of the Lich King, and 1 less than Burning Crusade).
New Player Models: 20 (16 more than Burning  Crusade/Cataclysm).
30 Raid Bosses (1 less than Cataclysm)
4 World Bosses: Drov, Tarina, Rukhmar, Kazzak. (1 Less than Mists, 2 more than Burning Crusade, 4 more than Wrath of the Lich King/Cataclysm).

What Warlords didn’t have:
No New Battlegrounds Added
No New Arenas Added
No New Classes Added
No New Races Added

Common Complaints: Living in Garrisons, Playing the UI not the game, Ashran (seen as required, general gameplay issues – events or boss), No new class/race, No flying (love or hate), PVP balance.

Burning Crusade was released on January 16th, 2007. If you bought BC for $49.99 in 2007, it would have costs $57.08 in 2014 based on US Inflation. But, our World of Warcraft subscription cost $9.99 per month since 2004. But it hasn’t changed. But since it cost $9.99 in 2004, it should cost $12.62 today (26.3% increase) based on US Inflation. But the World of Warcraft subscription hasn’t changed since 2004. Since 2004, the Dollar Menu has changed, the cost of gasoline, the cost of postage, and may other things. But the WOW subscription hasn’t changed. 

So if you don’t think that the quality of the expansion is the same was a previous one, or that Warlord’s is the worst expansion released to date, you are entitled to your opinion.

We can’t put a price on content because the people hours behind the content is an ever changing price and time difference. What takes me 1 hour to do could take you 15 minutes, or 3 hours. The employee’s are Blizzard Entertainment are the best in the industry. They are not some of the best, or most of them are the best, they are the best. From the artist who bring the vision of the world to life, to the developers who code the game to life, or to the designers who come up with the ideas. They are best in the industry. So to say that the content we are getting isn’t worth a 10$ price increase, or that it’s not as big as the previous expansions doesn’t seem relative.

The average months of the previous expansions is 23.475 months (Just shy of 2 years). But we are already looking at a expansion announcement on August 5th at Gamescom. And probably a Beta announcement at BlizzCon. And a release 6 months later. Which would make this expansion last about 18 months which is still shorter than any of the previous expansions so Blizzard would technically be releasing content faster then previous content release.

So the next time you want to complain about Warlords of Draenor, think about all the things it actually brought to the game. Things have changed in every expansion, and things will continue to change in the future ones. But when the smoke clears, why are you playing video games in the first place? Are you a paid video game analyst? Is it your job to break down every in and out of World of Warcraft? Most of you are just your average person playing a video game from the comfort of your own home and you are doing it for free. Playing Video Games is not your job and neither is it mine. So let’s have some fun inside the video game, and enjoy the time we have with friends.

If you are no longer enjoying the game, then cut ties and move on to something you enjoy more. But do it without throwing a fit, or demanding repayment for the “lack of content.”


Want more information about previous expansions: Check out this Google Doc on Reddit:

Earlier today on Twitter, I asked if there were any Death Knight questions that people had. Not thinking I’d get much of a response, I made the mistake of doing it while I was driving. But to my pleasent surprise, I found a lot more questions than I expected. So I’m going to make a blog post here to answer these questions. Huge thanks for the retweets, favorites, etc. of this tweet!


Thanks Mazz for the question!

Question: For Frost Death Knights, is Dual Wield (DW) or is two-handed (2H) better?
My Response: That’s a tough one. Right now, Patch 5.4, a lot of it depends on item level, as well as play style. But if you just look strictly at the gear at ilvl 522, 2 handed frost is better than dual wield frost. But if you look at the logs for heroic raiders with best in slot (BiS) gear, you will see that DW is actually a little bit better. A lot of that plays on secondary stats and itemization, meaning that at a higher item level you have more hit & expertise to help get you to the caps (Hit 7.5%/Expertise 7.5%). But the fine line between the different types of DK frost specs right now comes down to YOUR personal play style. I personally like playing DW in PVP whereas I like playing 2H better in PVE content. But it’s slowly personal preference. The reason I say it doesn’t really matter is that the DPS difference is basically less than 5k difference at the ilvl 522.


Thanks Aryendra for the question!

Question: Any tips for heavy movement/melee unfriendly raid encounters? (Specced Death’s Advance (DA) & Unholy (UH) presence change when possible but aside that).
My Response: Ah, that’s a tough one. Death Knights don’t have a lot of options when it comes to movement speed. You already stated the easy ones like Death’s Advance (Tier 3 Talent; 10% faster speed) and switching to Unholy Presence (built-in 15% speed boost). A few others depending on race/faction, and professions would be as follows. Race/Faction: Goblin (Horde) – Rocket Jump (Jump forward), Worgen (Alliance) – Running Wild (Increases ground speed by 60%/100%). Professions – Engineering: Nitro Boosts – Belt enchant for speed boost; Enchanting: Enchant Boots – Pandaren’s Step (Small consistent speed increase), Alchemy: Swiftness Potion – 50% for 15secs (Shares CD with other potions).

Sadly, Death Knights are not a very mobile class, but there are some tips to help with that. I personally play a Goblin because it gives me a chance to Rocket Jump when I need to get somewhere fast. But it doesn’t always work and has wiped us a few times on Heroic Iron Juggernaut in SoO. Hopefully that helps, but hopefully Blizzard will see how movement impaired we are, and change it!


Thanks Knate for the question!

Question: Make blood tanking less scary of a concept for me.
My Response: First off, that’s not even a question. Can you please submit that in the form of a question!? … But what’s so scary for you when it comes to Blood tanking? Being a Blood DK myself, I can see how it very intimidating at times. We are a reactionary tanking style and we completely control our health pools. If I see a large strike coming in, I can Death Strike (DS) to absorb it with our mastery (Blood Shield). If I already have a large shield on myself, I may say the DS to heal myself up after the attack. DS heals the player, and bubbles them (Leaving math-out because it changes with mastery amounts). Our HP also is based on the amount of damage we put out, so riposte is important at higher levels because it feeds Scent of Blood (Dodge/Parry increases damage of DS).

I know you main on a Paladin, so just think of it this way. Death and Decay = Consecration (but a DK can put it anywhere!), Heart Strike = Crusader Strike, but instead of holy power it gives 20% more damage & more Runic Power (RP), Icy Touch = Judgement, but applies a disease. Blood Boil/Pestilence = Holy Prism/Holy Wrath (AOE threat, but spammable). Soul Reaper = Hammer of Wrath but at 35% instead of 20%. Death Grip = Avenger’s Shield, but cooler!

I hope that helps. No reason to be scared of the only Hero Class in Warcraft! 😛


Thanks Della for the question!

Question: Is Defile as epic as it looks?
My Response: When I first saw that DK’s were going to be able to FINALLY use Defile. I was all excited. But the problem with it right on in the Warlords Beta is that it’s not really that amazing. Defile = Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (27.5% of Attack power) Shadowfrost damage to them, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you. Because it replaces DND, it requires 1 Unholy Rune, and has a 30 second cooldown. Compared to Necrotic Plague right now, its damage output isn’t the same. I can see it being super awesome on fights like Garrosh where you have a ton of adds in one spot, but only time will tell.



Thanks Midneyet for the question!

Question: Basically any advice on how to effectively play unholy.
My Response: …. but that’s not a question. NOT A QUESTION! 😛 But I will answer it anyway, but first let me ask you some questions. What is your draw to Unholy over Frost? I know a lot of people have specific specs that they like to play for on reason or another. I’m not a big fan of unholy, but I will gladly give you some tips that will help you more effectively play Unholy!
So if you want to know how to increase your DPS, the best thing is to look at your rotation. You want to always maintain your diseases (Frost Fever (FF)/Blood Plague (BP)) on your target. The reason for that is your other spells will be more effective and do more damage if you have your diseases up. To apply those diseases, you use Icy Touch (IT) & Plague Strike (PS); you can also use Outbreak to apply both of them. Every time you use a DK spell that uses a rune (like 75% of them) you gain Runic Power (RP). You want to make sure you don’t get RP capped (100). So when you don’t have any spells that you can use, dump your RP. Unholy DK’s use Death Coil (DC) to dump their RP. As you use DC, you will gain stacks of Shadow Infusion (SI). SI is used to transform your minion into a MegaMinion. After 5 stacks of SI, use Dark Transformation (DT) to mutate your minion. In order to maximize your DPS, you always want you MegaMinion out. So always make sure you dump that RP with DC and get that SI so you can DT. Got that? Yeah, it’s Greek to me too! If you don’t have enough RP to DC, use your Scourge Strike to dump runes, and use Festering Strike to extend the length of your Diseases (FF/BP) on the target.

Cliff Notes: IT/PS –> SS –> DCx5 –> DT rinse and repeat.

Hopefully that helps some, hit me up if you have more questions or a walk through!



Thanks Cole for the question!

Question: What is the Blood rotation for tanking between levels 80 to 90?
My Response: Awesome question because I love blood tanking. Blood tanking rotation is super simple and can become very methodical once you master it.

Single Target – Drop Death & Decay (DND) at ranged to get some threat on the target because you run. Or you can Death Grip (DG) them to you. Follow it up with Icy Touch (IT) as you run towards the target (ranged attack) and then Plague Strike (PS) once you are in ranged. You want to apply both your diseases to help keep threat on the target and to also increase the damage done by Heart Strike (HS) and Blood Boil (BB). Use HS/BB to convert Blood Runes to Death Runes (DR). Having more Death Runes (DR), gives more chances to use Death Strike (DS). Death Strike is your major heal ability. Based on the DS heal (and your mastery), will determine the size of your Blood Shield (BS), which is just like a Disc Priests Bubble and works just like an absorb. Like all DK specs, you want to use your Rune Strike (RS) ability to drop your Runic Power. Using RS, will increase your threat while it lowers your Runic Power and also does a lot of damage because it can’t be dodged, parried, or blocked. That’s basically the DK Blood Rotation from level 80-90. Once you are level 87, you will get Soul Reaper, which does a metric ton of damage to an add/boss that’s below 35% health.

There is a lot more information for tanking at end-game, but I won’t go into that here just yet! Hopefully that helps.


Alright, that’s all the questions I didn’t already answer on Twitter. If you have more Death Knight related questions, please do not hesitate to ask. Best method to get ahold of me is Twitter. @Epic_Insanity. And keep an eye out for Secret Project #34 coming soon™!

Because I’m dumb and wanted to do something different for #FollowFriday on Twitter. Here are some voice over tracks of me doing my movie trailer announcer voice. I hope you all enjoy my stupidity and make sure to follow these fine folks if your not already!

Manabrownies – Follow her here!


Alternative Chat – Follow her here!


Chaotic Timelord – Follow him here!


Gnoodles – Follow him here!

You can check out the first 4 that I did awhile back here:  Click here! 

Interested in having voice work of any kind done, or want a Special #FF done for you? Hit me up on Twitter and we can talk. Like what you heard? Tell people about it, and spread the word. All of these items are available for download over at Soundcloud.

I hope you enjoyed my stupidity. And I’ll see you on the other side of the log in screen!

I talk about it a lot on Twitter, and its an important part of my gaming experience. My guild, Relentless Aggression, is my second family. Having been a Top US raider in the past, I have hung up my hat and decided that its more fun to kill internet dragons and bad guys with my friends. Instead of re-writing everything that my guild is, or talking about my personal experience I’m just going to show you via our about page. Our guild was created over four years ago, and we are dedicated to success. We will never be a World First Raid Guild, but that doesn’t mean I don’t run a tight ship. Our raider expectations may be viewed as extreme, but if everyone is required to meet them everyone is on the same page. 

If you are interested to find out more about my guild, or want to talk to me. Contact me via Twitter (@Epic_Insanity) or e-mail. epicinsanity @ (no spaces).

Basic Information:

  • Guild Level: 25
  • Current Members: 180+
  • Guild Type: Dedicated Raiding
  • Activities: Weekly Raids, random Dungeons/PVP, Guild Lottery/Raffle, etc.
  • Officers: Dracarys
  • Guild Master: Epicinsanity
  • Mumble: Yes.
  • Guild Website:
  • YouTube Recruitment Video:

General Information:

Relentless Aggression is a dedicated Horde raiding guild on Zul’jin. We are committed to raiding excellence in a mature and considerate atmosphere. We are currently looking to expand our core of players as we work toward working on progression raids and achievements!

Not satisfied with previous guilds on Uldaman, we decided to start our own guild that was based on organization, structure, and pride. Our guild is desired by the community, for the community. Every member of our guild has a voice, and active say in the day to day business of whats goes on. Even though we have different ranks, and different focuses within the guild, we still are able to come together with a collaborative plan and structure as we build a better individual player, and guild.

Mission Statement:

To pursue content while building a guild in which every member is a productive part of a team of gamers that hold themselves to the highest standards of conduct, both within and outside the guild. Doing all of this, while stilling remembering that there is a life outside of World of Warcraft.

Who is Relentless Aggression??

We are comprised of young adults ages 18 to mid 40’s. We are comprised of students, professionals, husband/wives and kids. We are a group of people who want to have fun in the game, without issues of drama or the need to entertain the members.

What does Relentless Aggression do??

We are a serious progression guild that pushes content, but also takes the time to help others out. We run Progression Raids, and Farm runs if the interest is there. If you enjoy progression raiding, we have a core group that does that. We also have a casual group that fills in from time to time when a spot is open for that progression spot. We think it is great when someone comes to our guild with a clean slate and willing to learn.

Why choose Relentless Aggression??

We are all about being respectful and helping each other, this is the biggest part of our guild. We are looking for people who want to raid and have fun, but keeping a serious attitude . Not being in a hurry to down the first boss for personal gain, but knowing we will get there as a team. Mature, understanding , dedicated players who also can handle being put on a wait listed and not taking it personally. We want dedicated people who may not want to hardcore raid, but want a dedicated group of people to push content with while still creating a respectful atmosphere.

What makes Relentless Aggression different??

If you are tired of hearing the same old “we are raiding guild” and come to find out what they meant was they “raid” once a week, then you might want to check us out. We try to be mature and respectful to fellow guild members and with other players. We take pride in our guild and want others to see that too!

Raiding Information:

Progression Raid Schedule:

Tuesday and Wednesday. @ 8:00 PM to 11:00 PM (Server/EST)


Open Slots: (We will consider any candidate even if not listed below!)

  • Heals: Open Recruitment
  • Tanks: Open Recruitment
  • DPS: Open Recruitment

Who we recruit:

We are committed to finding and recruiting serious individuals who are progression focused.  We look for mature, team focused raiders who are highly motivated to achieve success as a group instead of the individual.

We are always looking for individuals who know how to correctly play their class, who are prepared with their roles on raid encounters, and know what they can to be prepared for each attempt. We realize that raiding does produce loot, and although this drives us as well, this is NOT our main focus when recruiting additional raiders to our team. Raiding is about creating a cohesion between players that stem out from inside raid, to the entire guild pressing forward through the good and the bad times.


The ideal candidates will be highly motivated and mature players who exhibit a high level of skill, a pursuit of excellence, and will be willing to work as a team in order to achieve guild goals. If you are a person who cannot work in a team environment or set individual goals above those of the guild’s this is not the guild for you. However, if you are willing to work with a team of like-minded and mature players, then please consider us as you look for a new guild to call home.


  1. Everyone is treated with respect, regardless of rank, regardless of their membership in this guild or outside this guild. (Absolutely no trolling trade, causing issues with other guilds/raid members)
  2. We are an adult guild, therefore cursing is allowed, however not to disrespect another player for any reason.  Overuse of extreme or severe vulgarity that is intended to offend others will be addressed, and if the individual does not comply, their membership will be terminated.
  3. Value the integrity of the game.  There will be, under no circumstance, any exploiting, any cheating, or anything that willfully breaks the rules of the game.  If you are caught cheating, duping items, even if it does not directly affect the guild, you will be removed from the guild immediately.  The guild will not participate in any exploits on raid encounters. This includes, but is not limited to any form of account sharing.
  4. We value keeping a positive community for our members.  This means that although the game can be frustrating, we expect members to keep their attitudes in check.  By no means does this mean someone cannot complain, however a constant negative attitude that is continuously being portrayed by an individual will be cause for the officers or GM to send that person a warning via the guild website, so that they may correct their issues.  If issues are not corrected and the individual continues to bring down the community that we strive to uphold, their membership will be terminated.  
  5. We reserve the right to remove anyone from the guild at anytime, with or without cause if we feel their membership is detrimental to the overall health of the guild.

Expectations for Raiders and Officers

  1. Raiders are expected to be on time.  2 unexcused absences in any given 4 week period will be terms for removal from the raid group.  
  2. Raiders are expected to notify of their absence.  There are several avenues to accomplish this.  You may send in game mail to the raid leader of your group or the guild master.  You may post your absence on the subforum titled “Raiding Scheduled Absences”, in the raiding forum on the guild website. You may email the Epicinsanity  directly at, or via mobile text message, the number is in the guild info tab in game.  Failure to notify of an absence, unless in extreme conditions (emergency, etc) will be cause for review to consider removal from the raid group.
  3. Raiders are expected to be familiar with fights prior to attempts. We will NOT be holding people’s hands.
  4. Raiders are expected to have main professions to max level.  Secondary professions are not required.
  5. Raiders must have and use Mumble for raiding.
  6. Raiders must used Deadly Boss Mods (or Bigwigs)
  7. Raiders must use raid frames.
  8. Raiders are expected to have all gear gemmed and enchanted (reforged if needed) for raiding.  Audits of WoW characters in the armory will take place randomly to ensure this is being followed.
  9. Raiders are required to bring their own flasks
  10. Raiders and officers must use the website.  We will begin using the website for updates on more important information, and will refer you to the website to obtain that information if you have questions.
  11. All raiders must fill out a raid application, which ensures their agreement with our Guild Charter/Codes of Conduct.  This can take place prior or after being invited to the guild, but before beginning raiding with the guild.  This rule is waived for non-guild sponsored raid groups.
  12. Core raiders that are benched for a specific day or raid will refrain from pugging any current raid until our second raid day has been completed, in case they are needed.
  13. Officers and raiders both are required to help farm materials that will benefit us all while raiding.
  14. Officers will have a higher presence in the guild and will make themselves available to help others.
  15. Officers will be required to attend scheduled officer meetings.


It is important that everyone in this guild feel that they can discuss issues with the GM or an officer and know that their issue will be held in confidence and discussed.  Officer meetings take place at least once a month, but can happen more frequently when needed.  The guild officers will discuss important matters regarding raid spots, behavior and other matters as a collective mind.  Collaboration is key, everyone has different perspective of each situation. In order to make the best decisions, it is important for us to be able to communicate as a group, and take input from different sources.  Guild meetings are also held in order to facilitate open communication with members, in order for us to make this guild something that everyone feels that they have a part of.

Officers will approach situations with an intelligent matter, and if unable to resolve will bring to the GM if needed.  Decisions to remove someone from the guild falls on a vote from all officers and the GM, unless the following situations occur:

  1. Sexual harassment
  2. Disrespect of another member
  3. Distribution of another member’s personal information without their consent (address, phone number, email, etc)
  4. Threats of violence
  5. Gross misbehavior that calls for immediate termination.  This falls on the officer to make this call.


  • Guild Master: Epicinsanity
  • Co-GM: Epicinsanity’s alts.
  • Officer: Member of leadership within the guild.
  • Raider: Must hold a current raid spot, or be on the list for a raid spot/bench spot etc.
  • Recruit Raider: Member who has applied to the guild seeking a core raid spot.
  • Veteran Member: A member who has been with the guild for an extented portion of time, and is trustworthy.
  • Member: Casual member of the guild.  Limited access provided to the guild bank.
  • Social Member: New to the guild, or a member who has friends or family within the guild and not seeking membership.

Why Do You Make Content?

Over the last few weeks, I’ve been thinking about that question right there. Why do I make content? Being a podcaster, I’ve been asked that question a lot , and each time I believe that I answer it in different ways depending on when and where I’m asked the question.

But that question brings up more questions. Why do I do what I do in the community? Why do you make YouTube videos? Why do you stream? Why do you podcast? Why do you do what you do?

For each person the answer to that question is different. For me, I make content to attempt to entertain the community with either bad jokes, saying something silly, or giving them a perspective they have never thought of before. Entertaining their mind, and maybe even getting them to giggle at work in their cubical.

My focus since the beginning has always been the community. I’ve written about it before, talking about how even as a podcaster I put my pants on one leg at a time. I can walk down the street and no one has a clue who I am. I’m ok with that. I never got into content creation in order to become internet famous, or to be idolized by the gaming community for some large feet of awesome.

People judge. People attack. People are down right rude to people on the internet who create content. But its a risk you take when you start out. If your YouTube videos get negative ratings, and hardly any views, it hurts. But you have to grow some tough skin and don’t look at it from a perspective of failure. You have to look deep within yourself and ask yourself, “What can I do better to reach my audience?”

Some people quit. Some people press on. And some other people focus less on their content and more on making a name for themselves. I see it happen time and time again. I’ve been around the WoW Community for 3 years, either on Twitter or in podcast/streamer chat rooms. I see people who want to be part of the community so bad that they will do whatever it takes to be part of it. They start a project, either a podcast, or attempt to stream, and give up as soon as they hit some turbulence. The community doesn’t accept them right away and they give up.

The thought that comes to mind for me is, “Why did they want to make content in the first place?” Were they set on becoming internet famous, the next big content creator with millions of fans world-wide chanting their name when they walk into a room. Or were they doing it for themselves, or the community?

When I first started podcasting, I received a phone call from a veteran in the community. The words they told me that day have always been in the back of my mind. They told me to never forget where I came from no matter how big I may become. And to always do it for me, not for something else like fame or fortune, and as long as I am happy with the content I am producing then my job is done.

I’m not going to sit here and tell you how to live your life when it comes to content creation, but I will give you the same advice that has helped me this whole time.

Haters are going to hate. People are NOT going to like you, your content, or whatever you may say, but you have the same choice to not like them, their content, or whatever they may say. If you don’t listen to my podcast, that’s your choice. If you don’t like me, that’s your choice. I can’t make you like me, or be my friend. But you have to understand that it’s a two-way street.

In life people are going to come and go. They are going to unfollow me, they are going to block me, they are going to attack me for supporting or saying something they don’t like. I’m not going to sit here and say it doesn’t hurt, but I have to understand that it’s their choice, just like I have a choice to do the same thing back.

So let me refocus this post before I get too carried away. And say this… Create content for whatever reason you want, but be up front about those reasons and your intentions to your audience. But remember if you’re trying to become the next big thing, you have to work hard at it.

Did you know that every week Kilroy and myself sit down for 1 to 1.5 hrs before we record each podcast? Each episode is 1 to 1.5 hrs long. But most are 2 hrs of actual recording. Thats 3 to 3.5 hrs of our time put into it. Because we play two games each week (Starcade and Steamroom), it’s probably another 1 to 2 hrs we spend playing those games. A total of 4 to 5.5 hrs of pre-edit work in order to make a 1 to 1.5 hr long show. Post production is 3 to 5 hrs of work, plus 30 mins for our blog article. So for a 1 to 1.5 hr show, we put in 7 to 10.5 hrs of time. So if you want to make content, no matter how big or small, make sure you are ready to put in the time.

By no means is our podcast the biggest podcast ever made, but I will say that we have listeners and we are having a blast making content. If we weren’t having a blast, we wouldn’t put in that time each week. Neither of us have ever wanted to become internet famous, we just want to entertain. Sure we have been given a chance to get to know tons of people, work with awesome community members, and have had a blast doing it.

I support the content creators that are passionate about their work, and their work shows me that. They put a ton of time into coming up with ideas, preparing and working hard for to see those ideas come to life.

This whole blog article is not to discourage you from chasing after a dream or idea. Or to prevent you from making content, but just to make you think about why you want to create content in the first place. Trust me, I would love to quit my job and create content full-time. But without a job, I couldn’t fund the projects I want to do, or make the projects I’m doing better.

So content creators that may be reading this, why do you create content? Blog, tweet, or e-mail me.

If you don’t read anything else, just read this… Be true to yourself and your audience, and they will be true to you. Truth always has a way of finding its way to the surface.

But no matter what, I will always see you on the other side of the log in screen.

Because I’m dumb and wanted to do something different for #FollowFriday on Twitter. Here are some voice over tracks of me doing my movie trailer announcer voice. I hope you all enjoy my stupidity and make sure to follow these fine folks if your not already!

#FF to Metalskies. Follow her here: Twitter

#FF to Zack! Follw him here: Twitter

#FF to Ghemit! Follow him here: Twitter

#FF to Nicole! Follw her here: Twitter

Because this took longer than I expected, I still have one for @AlternativeChat, @Manabrownies, @ChaoticTimelord and @Gnoodles to create. They will be coming soon!

Proving Grounds: Going for Gold

Posted: March 7, 2014 in General

Proving Grounds is a feature that was added with Patch 5.4, which released on September 10, 2013. This feature was created for individual players to test and improve their Player verses Environment (PvE) combat skills. Here is the basic overview of Proving Grounds for

  • At the Proving Grounds, players may undertake trials, designed for Damage, Tank, or Healer roles.
  • It provides a great opportunity to learn how to Tank or Heal, without the need of a group.
  • Each trial is available in four separate difficulties: Bronze, Silver, Gold, and Endless. Harder difficulties include more difficult and varied enemies.
  • Endless mode allows you to test your mettle against increasingly difficult enemies. Compare your best scores to friends and guildmates!

Now that I dropped my cut and paste skills on you, it’s time to dive into what this whole blog post is about. In a recent Warlords of Draenor developer interview, Ion Hazzikostas said this interesting sentence. “Proving Grounds will be updated and expanded, making it a requirement to queue for random heroic dungeons.”  [Source] This one sentence has sent most of the World of Warcraft community into a frenzy. I wasn’t going to take the time to write my opinion on the topic because I thought that it wasn’t a very big problem.

Boy was I wrong. I keep seeing Tweets about it on Twitter, and even people talking about it on Facebook. The forums are over run with rage, and people crying out for change. But I’m here to voice a less than popular opinion that will probably get me flagged as an elitist.

Proving grounds were put into the game in order for players to have a chance to learn how to play a spec or class in a closed environment. This environment is NOT what normal scenarios, or dungeons are like, but its a good understanding of how your class works out. You can learn about to play that new class or spec without people telling you that your bad, or don’t know how to play the game. And you can do it on your own time.

Having problems with Proving Grounds? The good news is, just like challenge modes, your gear is scaled to an item level of 463. So if you are a 496 or a 567, you become a 463 with no benefits from the legendary meta, or legendary cloak.

The proving grounds are a place for you to prove yourself against the mechanics where you are the only person to blame. RNG (Random Number Generator) is not to blame, since RNG is the same for everyone. It doesn’t make you a bad player because you can’t do it the first time. The first time I ran the damage proving ground silver on my Death Knight, I didn’t get it. I tried again, and made it a little bit further, and then I finally got Silver.

The reason I like this change is it proves that the people you are randomly grouped with in a dungeon or Looking for Raid have a basic understanding of their class. Proving Grounds teach you to move out of bad, maximize your offensive/defensive cool downs, and how to execute them quickly.

This doesn’t effect pre-made groups, such as guild runs, but it only affects the Random Looking for Dungeon que’ed groups. So if you are running with guild mates, or trade chat groups, this is not an issue.

I like to share the story of my guild’s Garrosh 10 man normal kill. We attempted him over 104 times before we got the kill. Every person on our raid team had to have perfect execution of their raid assignments in order for us to be successful. I believe our first kill took us 13 mins to kill him, and most of our attempts were at least 10 minutes long. We spent week after week just wiping on him over and over again for 3 hours a night. It took time, patience, and practice in order to kill him. And when he finally died we had a great sense of accomplishment. Can you imagine wiping on the same boss for 3 hours straight and then logging in the next night to do it all over again? The 9 other people on my raid team didn’t have a problem with it, even though it crushes the spirit more and more every pull.

We put our time in, and we finally got to see him fall to his knees. Only to turn around the next week to start wiping on Heroic Immerius. But we did it.

In order to see the content, players need to put in the time. Right now players aren’t required to know what’s going on during the fight before the fight starts. They go into the fight blind, and just go with the flow and get made when the group doesn’t go as well as they expected. With Blizzard requiring a Proving Ground Silver Medal in order to use the system, it eliminates the argument that the person doesn’t understand the basic mechanics of their class/spec. It also shows that they put their time in the Proving Grounds, just like I did, in order to be inside the dungeon/raid. But it doesn’t solve the issue of griefers, afk’ers and jerks.

I have always been a fan of gating content, not to prevent people to see it, but to make it so the content doesn’t get eaten up so fast that its boring the next week. If raiders could just jump right into heroic raiding, who would do normals? If you could magically get to max level without questing, who would actually quest anymore? If you could have the best set of PVP gear for a arenas without doing some Battlegrounds, who would do BGs?

Adding this requirement to the random que feature just means if you don’t like it, find a guild or a group of friends that doesn’t require the achievement to continue. When I was running Flex Raids at the start of this tier, I didn’t require that people had cleared Throne of Thunder in order to come along. I said bring a good attitude, have a 496 item level, and stick with me for 3 hours and we will kill bosses. And guess what? We killed bosses with people who had never raided before, who never did a single Looking for Raid, etc. Just last week I brought a warrior who had a 556 item level along for our raid because we were short a DPS. He had 4-5 normal bosses kills, but had done the fights on Flex difficulty. Needless to say he stuck it out with us for two nights, and we ended up getting him his Garrosh kill, title and new mount.

If having an achievement, or an item level prevents you from finding a group for the content you want to do, find another group that’s willing to take you. But know that you will have to put the time in order to progress with the content. Don’t expect a carry. Don’t expect them to keep you around if you are not doing your job.

Just like in real life, if you want something, work hard for it. Some have to work harder than others, but it doesn’t make you a bad person. It just means you have to work harder!